Senior Cinematic Artist Job at Omeda Studios, Maine

  • Omeda Studios
  • Maine

Job Description

At Omeda Studios , we are a remote-first game development company passionately working on our debut title, Predecessor - our Action MOBA for PC and Consoles that is currently in Early Access. We are looking for skilled professionals eager to contribute their talents in creating and delivering engaging content for a game designed to entertain players for years. Join our expanding team and be part of this thrilling journey!

As a community-driven studio, our core mission is to develop games that resonate with our players. We firmly believe that incorporating community feedback is essential to crafting immersive gaming experiences that players simply won't want to pause.

Following the successful closure of a $20 million Series A funding round, Omeda Studios boasts a dynamic blend of seasoned industry professionals and talented community members. Together, we are committed to shaping and realising our vision, as well as tackling the exciting challenges that lie ahead.

And here's where you come in!  This role will  spearhead the creation of cinematic content for Predecessor using Unreal Engine 5.  In this role, you'll construct large-scale, high-quality scenes optimized for real-time  cinematic production. We're looking for someone who can blend cinematic  sensibility with technical prowess and pull off amazing work with a relatively small  team. This position sits within the Publishing organization and mostly focuses on the  creation of high quality cinematic and in-game trailers, teasers, and assets for social  media.

In This Role You Will

  • C inematic Scene Assembly: Build and manage intricate scenes for real- time cinematic use in Unreal Engine, focusing on photorealism and stylistic  variety.
  • Advanced Material and Lighting: Craft detailed materials and lighting  setups to enhance visual storytelling and thematic depth of trailers to truly  wow our audience.
  • Visual Effects and Animation: Implement a wide range of visual effects  and basic animations to enhance the cinematic quality of scenes.
  • Storyboarding: Create detailed storyboards and animatics to visualize cinematic sequences and establish the pacing, framing, and composition of each shot.
  • Content Optimization: Work collaboratively with the marketing, design and production teams, as well as with partner agencies, to optimize cinematic content for various platforms, ensuring high performance and visual fidelity. 
  • Cinematic Direction: Operate cameras within Unreal Engine's Sequencer, employing expert camera animation techniques to create compelling narratives.
  • Mentor ship: Provide guidance, feedback, and mentorship to junior cinematic  and VFX artists, helping them develop their skills and grow as professionals within the team.
  • Pipeline Optimization: Identify opportunities to streamline and optimize  the cinematic production pipeline, including tools, workflows, and techniques,  to improve efficiency and productivity. Coordinate with the Art Director and  Publishing Lead, implementing feedback meticulously to refine and optimize  production pipelines.

What We're Looking For

  • 5+ years as a Cinematic Artist in the gaming industry, specifically with a  focus on cinematic production using Unreal Engine.
  • Mastery of shader languages like HLSL, GLSL, with substantial experience in  shader and material development for cinematic content.
  • Proven ability to create both photorealistic and stylized art, showcasing a  comprehensive understanding of the artistic and technical aspects of  cinematic production.
  • Excellent communication skills, capable of bridging the gap between art and  engineering teams effectively, with a love for mentorship.
  • Extensive experience with Unreal Engine, especially in crafting real-time,  cinematic content.
  • Ability to work on multiple projects with separate timelines in parallel,  prioritizing daily work as needed to hit deadlines. Some of our projects  spring up quickly and are done in a week, while others develop slowly  and take years to come to life.

Nice to Have

  • Demonstrates a range of styles, creativity, and a structured design approach  in cinematic content creation within Unreal Engine.
  • H as strong knowledge of Unreal Engine 5, including shading, lighting  techniques, surfacing, cinematic tools, and real-time VFX.
  • Is an expert at understanding composition, color theory, perspective, lighting,  and graphical design principles related to cinematic production.
  • Comes from a place of deep appreciation for cinema and video games, understanding how the craft of filmmaking integrates with game development and marketing. 
  • Experience with Adobe After Effects, Premiere, and hands-on experience in  the game industry or post-production are major pluses.


  • Global, remote team.
  • 25 days holiday.
  • EMI Stock Options.
  • Healthcare.
  • Access to GDC Vault & Devcom VODs.
  • And more to come!

Job Tags

Holiday work, Remote job,

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